![]() ![]() It’s simple and addictive, and it’s something that works especially well thanks to the Wii U’s GamePad controller. And you’re always stumbling across interesting quirks in your level that you didn’t even realize existed. You’re always figuring out what works and what doesn’t. ![]() And the game makes constant, fast-paced iteration so simple because it’s just one button press to go from designing to playing your level. ![]() I found that I couldn’t stop coming up with ideas for my stage. I went through this obligatory introduction while intending to jump into the play mode as soon as possible, but then I just kept on making my first course. If you’re serious about making levels, it’s going to take you way longer than nine days to get competent, so embrace this smart limitation. Instead, you unlock them over time.īut this is a wonderful way to keep you coming back and making levels, and it is a great way to force you to get creative with a limited pallet. No! I get why fans got riled up when they learned that Super Mario Maker won’t give you every single tool right at the start. But doesn’t the item-unlock system stink? ![]()
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